Large City: Mër Lërmē Éer

Mër Lërmē Éer

Mër Lërmē Éer
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceFolousia Province
RegionVo-ni̽nwenste̜ Forest
Founded1613
Community LeaderHigh Chief Arcticetus Caralia Peradon
Area552 km2 (220 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation3534 m (11594 ft)
Average Yearly Precipitation293 cm/y (115 in/y)
Population129439
Population Density234 people per km2 (588 people per mi2)
Town AuraEnchantment
Naming
Native nameMër Lërmē Éer
Pronunciation/ɱɜ̄ː/ /lɜ̄ːɱæ/
Direct Translation[maroon] [visit]
Translation[Not Yet Translated]

Mër Lërmē Éer (/ɱɜ̄ː/ /lɜ̄ːɱæ/ [maroon] [visit]) is a subtropical Large City located in the Folousia Province of the Confederation of Goblin Tribes.

The name Mër Lërmē Éer is derived from the Goblin language, as Mër Lërmē Éer was founded by Tizrin Thurdren Huldain, who was culturaly Goblin.

Climate

Mër Lërmē Éer has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 1°C (33°F). Mër Lërmē Éer receives an average of 293 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mër Lërmē Éer covers an area of nearly 552 km2 (220 mi2), and an average elevation of 3534 m (11594 ft) above sea level.

Overview

Mër Lërmē Éer was founded durring the early 17th century in late fall of the year 1613, by Tizrin Thurdren Huldain. The establishment of the new community went well, with no major obsticles durring construction.

Mër Lërmē Éer was built using the conventions of Goblin durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Mër Lërmē Éer is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Mër Lërmē Éer is buildings are located arround a single spacious packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Mër Lërmē Éer's exceptionaly well made fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Mër Lërmē Éer hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things.

Civic Infrastructure

Mër Lërmē Éer possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Mër Lërmē Éer has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mër Lërmē Éer has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mër Lërmē Éer. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mër Lërmē Éer's parks.

Mër Lërmē Éer has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mër Lërmē Éer.

Mër Lërmē Éer has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mër Lërmē Éer has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mër Lërmē Éer has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mër Lërmē Éer has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mër Lërmē Éer has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mër Lërmē Éer has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mër Lërmē Éer has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mër Lërmē Éer's public wards, blessings, and other arcane systems.

Mër Lërmē Éer has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Mër Lërmē Éer possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mër Lërmē Éer's grid is powered by a god's will and kindness.

Mër Lërmē Éer's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mër Lërmē Éer has a first rate hospital which caters to anyone in need of long term medical care.

Mër Lërmē Éer has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Mër Lërmē Éer has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mër Lërmē Éer's natural decorations nor waterways.

Mër Lërmē Éer has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mër Lërmē Éer has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mër Lërmē Éer has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mër Lërmē Éer is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Mër Lërmē Éer might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Mër Lërmē Éer's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, autumn is recurring in Mër Lërmē Éer.

The Zoog near Mër Lërmē Éer are known to be almost tame, such that they can be put to domestic use.

Mër Lërmē Éer's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Enchantment energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 251
  • Farmers: 340
  • Farm Laborer: 761
  • Hunters: 431
  • Milk Maids: 340
  • Ranchers: 181
  • Ranch Hands: 398
  • Shepherds: 349
    • Farmland: 521639 m2
    • Cattle and Similar Creatures: 32359
    • Poultry: 388317
    • Swine: 25887
    • Sheep: 1294
    • Goats: 258
    • Horses, Mounts, and Beasts of Burden: 12943

Craftsmen

  • Arms and Toolmakers: 258
  • Blacksmiths: 308
  • Bookbinders: 161
  • Buckle-makers: 182
  • Cabinetmakers: 281
  • Candlemakers: 462
  • Carpenters: 470
  • Clothmakers: 392
  • Coach and Harness Makers: 140
  • Coopers: 331
  • Copper, Brass, Tin, Zinc, and Lead Workers: 176
  • Copyists: 126
  • Cutlers: 109
  • Fabricworkers: 315
  • Farrier: 739
  • Furriers: 85
  • Glassworkers: 417
  • Gunsmiths: 290
  • Harness-Makers: 123
  • Hatters: 261
  • Hosiery Workers: 95
  • Jewelers: 150
  • Leatherwrights: 349
  • Locksmiths: 130
  • Matchstick makers: 208
  • Musical Instrument Makers: 182
  • Painters, Structures and Fixtures: 159
  • Paper Workers: 193
  • Plasterers: 165
  • Pursemakers: 215
  • Roofers: 142
  • Ropemakers: 126
  • Rugmakers: 124
  • Saddlers: 258
  • Scabbardmakers: 290
  • Scalemakers: 139
  • Scientific, Surgical, and Optical Instrument Makers: 84
  • Sculptors, Structures and Fixtures: 126
  • Shoemakers: 120
  • Soap and Tallow Workers: 398
  • Tailors: 835
  • Tanners: 161
  • Upholsterers: 182
  • Watchmakers: 179
  • Weavers: 417
  • Whitesmiths: 104

Merchants

  • Adventuring Goods Retellers: 89
  • Arcana Sellers: 88
  • Beer-Sellers: 182
  • Booksellers: 212
  • Butchers: 380
  • Chandlers: 349
  • Chicken Butchers: 345
  • Entrepreneurs: 135
  • Fine Clothiers: 359
  • Fishmongers: 323
  • Florists: 78
  • Potion Sellers: 219
  • Resellers: 517
  • Spice Merchants: 187
  • Wine-sellers: 275
  • Wheelwright: 199
  • Woodsellers: 124

Service workers

  • Bakers: 761
  • Barbers: 550
  • Coachmen: 196
  • Cooks: 497
  • Doctors: 261
  • Gamekeepers: 215
  • Grooms: 110
  • Hairdressers: 446
  • Healers: 327
  • Housekeepers: 392
  • Housemaids: 719
  • House Stewards: 359
  • Inns: 125
  • Laundry maids: 223
  • Maidservants: 417
  • Nursery Maids: 239
  • Pastrycooks: 446
  • Restaurateur: 517
  • Tavern Keepers: 588

Specialized Laborer

  • Ashworkers: 176
  • Bleachers: 118
  • Chemical Workers: 75
  • Coal Heavers: 244
  • In-Town Couriers: 281
  • Long Haul Couriers: 315
  • Dockyard Workers: 264
  • Gas Workers: 63
  • Hay Merchants: 106
  • Leech Collectors: 336
  • Millers: 294
  • Miners: 281
  • Oilmen and Polishers: 193
  • Postmen: 287
  • Pure Finder: 169
  • Skinners: 380
  • Sugar Refiners: 74
  • Tosher: 202
  • Warehousemen: 479
  • Watercarriers: 266
  • Watermen, Bargemen, etc.: 359

Skilled Laborers

  • Accountants: 164
  • Alchemist: 203
  • Clerk: 264
  • Dentists: 132
  • Educators: 364
  • Engineers: 179
  • Gardeners: 134
  • Mages: 95
  • Plumbers: 140
  • Pharmacist: 152
  • Professors: 58
  • Scientists: 95
  • Wizards: 55

Civil Servants

  • Adventurers: 125
  • Bankers: 186
  • Civil Clerks: 301
  • Civic Iudex: 148
  • Consultants: 84
  • Exorcist: 301
  • Fixers: 150
  • Kami Clerk: 241
  • Landlords: 272
  • Lawyers: 162
  • Legend Keepers: 231
  • Militia Officers: 924
  • Monks, Monastic: 392
  • Monks, Civic: 431
  • Historian, Oral: 315
  • Historian, Textual: 159
  • Policemen, Sheriffs, etc.: 275
  • Priests: 588
  • Rangers: 179
  • Rat Catchers: 200
  • Scholars: 208
  • Spiritualist: 235
  • Slayers: 71
  • Storytellers: 528
  • Military Officers: 431

Cottage Industries

  • Brewers: 380
  • Comfort Services: 539
  • Enchanters: 145
  • Herbalists: 150
  • Jaminators: 479
  • Needleworkers: 392
  • Potters: 219
  • Preserve Makers: 369
  • Quilters: 187
  • Seamsters: 616
  • Spinners: 404
  • Tinker: 147
  • Weaver: 323

Artists

  • Actors: 130
  • Architects: 50
  • Bards: 202
  • Costumers: 77
  • Dancers: 154
  • Drafters: 85
  • Engravers: 106
  • Fine Furniture Carpenters: 63
  • Glaziers: 137
  • Inlayers: 125
  • Musicians: 392
  • Painters, Art: 66
  • Playwrights: 143
  • Sculptors, Art: 111
  • Wood Carvers: 417
  • Writers: 417

Produce Industries

  • Butter Churners: 404
  • Canners: 323
  • Cheesmakers: 462
  • Ice Merchants: 57
  • Millers: 269
  • Picklers: 231
  • Smokers: 155
  • Stockmakers: 142
  • Tobacconists: 199
  • Tallowmakers: 281

49088 of Mër Lërmē Éer's population work within a Foundational Occupation.

75174 of Mër Lërmē Éer's population do not work in a formal occupation, but do contribute to the local economy. 5177 (4%) are noncontributers.

Points of Interest

Mër Lërmē Éer's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Mër Lërmē Éer suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century was struck by a great wind storm. A great funnel cloud itself touched down in Mër Lërmē Éer, bringing twisting winds which killed 162 people, 333 livestock, and 37 buildings in the disaster.. The disaster is generally remembered as the Howling Winds of Torment.

History