The name Mër Lërmē Éer is derived from the Goblin language, as Mër Lërmē Éer was founded by Tizrin Thurdren Huldain, who was culturaly Goblin.
Climate
Mër Lërmē Éer has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 1°C (33°F). Mër Lërmē Éer receives an average of 293 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mër Lërmē Éer covers an area of nearly 552 km2 (220 mi2), and an average elevation of 3534 m (11594 ft) above sea level.
Overview
Mër Lërmē Éer was founded durring the early 17th century in late fall of the year 1613, by Tizrin Thurdren Huldain. The establishment of the new community went well, with no major obsticles durring construction.
Mër Lërmē Éer was built using the conventions of Goblin durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Mër Lërmē Éer is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Mër Lërmē Éer is buildings are located arround a single spacious packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Mër Lërmē Éer's exceptionaly well made fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Right off the bat Mër Lërmē Éer hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things.
Civic Infrastructure
Mër Lërmē Éer possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Mër Lërmē Éer has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mër Lërmē Éer has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mër Lërmē Éer. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mër Lërmē Éer's parks.
Mër Lërmē Éer has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mër Lërmē Éer.
Mër Lërmē Éer has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mër Lërmē Éer has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mër Lërmē Éer has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mër Lërmē Éer has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mër Lërmē Éer has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mër Lërmē Éer has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mër Lërmē Éer has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mër Lërmē Éer's public wards, blessings, and other arcane systems.
Mër Lërmē Éer has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Mër Lërmē Éer possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mër Lërmē Éer's grid is powered by a god's will and kindness.
Mër Lërmē Éer's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Mër Lërmē Éer has a first rate hospital which caters to anyone in need of long term medical care.
Mër Lërmē Éer has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Mër Lërmē Éer has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mër Lërmē Éer's natural decorations nor waterways.
Mër Lërmē Éer has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mër Lërmē Éer has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mër Lërmē Éer has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Mër Lërmē Éer is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
While Mër Lërmē Éer might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.
Mër Lërmē Éer's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
Due to the actions of local Kami, autumn is recurring in Mër Lërmē Éer.
The Zoog near Mër Lërmē Éer are known to be almost tame, such that they can be put to domestic use.
Mër Lërmē Éer's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Enchantment energies of tier 1 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 251
Farmers: 340
Farm Laborer: 761
Hunters: 431
Milk Maids: 340
Ranchers: 181
Ranch Hands: 398
Shepherds: 349
Farmland: 521639 m2
Cattle and Similar Creatures: 32359
Poultry: 388317
Swine: 25887
Sheep: 1294
Goats: 258
Horses, Mounts, and Beasts of Burden: 12943
Craftsmen
Arms and Toolmakers: 258
Blacksmiths: 308
Bookbinders: 161
Buckle-makers: 182
Cabinetmakers: 281
Candlemakers: 462
Carpenters: 470
Clothmakers: 392
Coach and Harness Makers: 140
Coopers: 331
Copper, Brass, Tin, Zinc, and Lead Workers: 176
Copyists: 126
Cutlers: 109
Fabricworkers: 315
Farrier: 739
Furriers: 85
Glassworkers: 417
Gunsmiths: 290
Harness-Makers: 123
Hatters: 261
Hosiery Workers: 95
Jewelers: 150
Leatherwrights: 349
Locksmiths: 130
Matchstick makers: 208
Musical Instrument Makers: 182
Painters, Structures and Fixtures: 159
Paper Workers: 193
Plasterers: 165
Pursemakers: 215
Roofers: 142
Ropemakers: 126
Rugmakers: 124
Saddlers: 258
Scabbardmakers: 290
Scalemakers: 139
Scientific, Surgical, and Optical Instrument Makers: 84
Sculptors, Structures and Fixtures: 126
Shoemakers: 120
Soap and Tallow Workers: 398
Tailors: 835
Tanners: 161
Upholsterers: 182
Watchmakers: 179
Weavers: 417
Whitesmiths: 104
Merchants
Adventuring Goods Retellers: 89
Arcana Sellers: 88
Beer-Sellers: 182
Booksellers: 212
Butchers: 380
Chandlers: 349
Chicken Butchers: 345
Entrepreneurs: 135
Fine Clothiers: 359
Fishmongers: 323
Florists: 78
Potion Sellers: 219
Resellers: 517
Spice Merchants: 187
Wine-sellers: 275
Wheelwright: 199
Woodsellers: 124
Service workers
Bakers: 761
Barbers: 550
Coachmen: 196
Cooks: 497
Doctors: 261
Gamekeepers: 215
Grooms: 110
Hairdressers: 446
Healers: 327
Housekeepers: 392
Housemaids: 719
House Stewards: 359
Inns: 125
Laundry maids: 223
Maidservants: 417
Nursery Maids: 239
Pastrycooks: 446
Restaurateur: 517
Tavern Keepers: 588
Specialized Laborer
Ashworkers: 176
Bleachers: 118
Chemical Workers: 75
Coal Heavers: 244
In-Town Couriers: 281
Long Haul Couriers: 315
Dockyard Workers: 264
Gas Workers: 63
Hay Merchants: 106
Leech Collectors: 336
Millers: 294
Miners: 281
Oilmen and Polishers: 193
Postmen: 287
Pure Finder: 169
Skinners: 380
Sugar Refiners: 74
Tosher: 202
Warehousemen: 479
Watercarriers: 266
Watermen, Bargemen, etc.: 359
Skilled Laborers
Accountants: 164
Alchemist: 203
Clerk: 264
Dentists: 132
Educators: 364
Engineers: 179
Gardeners: 134
Mages: 95
Plumbers: 140
Pharmacist: 152
Professors: 58
Scientists: 95
Wizards: 55
Civil Servants
Adventurers: 125
Bankers: 186
Civil Clerks: 301
Civic Iudex: 148
Consultants: 84
Exorcist: 301
Fixers: 150
Kami Clerk: 241
Landlords: 272
Lawyers: 162
Legend Keepers: 231
Militia Officers: 924
Monks, Monastic: 392
Monks, Civic: 431
Historian, Oral: 315
Historian, Textual: 159
Policemen, Sheriffs, etc.: 275
Priests: 588
Rangers: 179
Rat Catchers: 200
Scholars: 208
Spiritualist: 235
Slayers: 71
Storytellers: 528
Military Officers: 431
Cottage Industries
Brewers: 380
Comfort Services: 539
Enchanters: 145
Herbalists: 150
Jaminators: 479
Needleworkers: 392
Potters: 219
Preserve Makers: 369
Quilters: 187
Seamsters: 616
Spinners: 404
Tinker: 147
Weaver: 323
Artists
Actors: 130
Architects: 50
Bards: 202
Costumers: 77
Dancers: 154
Drafters: 85
Engravers: 106
Fine Furniture Carpenters: 63
Glaziers: 137
Inlayers: 125
Musicians: 392
Painters, Art: 66
Playwrights: 143
Sculptors, Art: 111
Wood Carvers: 417
Writers: 417
Produce Industries
Butter Churners: 404
Canners: 323
Cheesmakers: 462
Ice Merchants: 57
Millers: 269
Picklers: 231
Smokers: 155
Stockmakers: 142
Tobacconists: 199
Tallowmakers: 281
49088 of Mër Lërmē Éer's population work within a Foundational Occupation.
2800 work in Agriculture
11157 work as Craftsmen
4061 work as Merchants
7388 work as Service Workers
4962 work as General Laborers
2035 work as Skilled Laborers
7137 work as Civil Servants
4350 work in Cottage Industries
2675 work as Artists
2523 work in Produce Industries
75174 of Mër Lërmē Éer's population do not work in a formal occupation, but do contribute to the local economy. 5177 (4%) are noncontributers.
Points of Interest
Mër Lërmē Éer's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Mër Lërmē Éer suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
In time immemorial, reportedly some time during the late 2nd century was struck by a great wind storm. A great funnel cloud itself touched down in Mër Lërmē Éer, bringing twisting winds which killed 162 people, 333 livestock, and 37 buildings in the disaster.. The disaster is generally remembered as the Howling Winds of Torment.